#version 110

varying vec4 fcolor;
uniform sampler2D baseTexture;
void main()
{
	vec4 clr = texture2D( baseTexture, gl_TexCoord[0].xy);
   	gl_FragColor = mix(clr,fcolor,0.3);
   	//texel = texture2D(tex,gl_TexCoord[0].st);
}
